Lectures

Lectures, readings and assignments ordered by dates:

Week 1

[1] This book is one of the textbooks, and can be purchased at the university bookstore.
[2] This book is one of the textbooks, and can be purchased at the university bookstore.

Week 2

Due: [Final Project Team Formation, due Jan 23].
Out: [Assignment 1: Conceptualizing Human Computer Interaction, due Feb 5].

Week 3

Week 4

Due: [Assignment 1: Conceptualizing Human Computer Interaction, due Feb 5].

Week 5

Out: [Assignment 2, due Feb 26].
Due: [Project proposal, due Feb 8].

Week 6

Week 7

Due: [Assignment 2, now due on Feb 28].

Week 8

  • 2/27 [Prototyping Interactions].
    Reading: [Preece, Sharp & Rogers] Jenny Preece, Helen Sharp, Yvonne Rogers. 2015. Interaction Design: Beyond Human-Computer Interaction. 5th Ed. John Wiley & Sons. Chapter 12, Design, Prototyping and Construction .
    Reading: [Wang, Fussell, Setlock] Hao-Chuan Wang, Susan Fussell, Leslie Setlock. 2009. Cultural Difference ana Adaptation of Communication Styles in Computer-Mediated Group Brainstorming. Proceedings of ACM SIGCHI Conference on Human Factors in Computing Systems (CHI).

  • 3/1 [Prototyping Interactions].
    Reading: [Grevet & Gilbert] Grevet, C., & Gilbert, E. 2015. Piggyback Prototyping: Using Exisitng, Large-Scale Social Computing Systems to Prototype New Ones. Proceedings of ACM SIGCHI Conference on Human Factors in Computing Systems (CHI).

  • 3/3 Discussion [TA: Discusssion Session- Protortping I - Lo-Fi prototype].

  • 3/3 [Prototyping Interactions, conclusion ].
    Reading: [Ruiz, Li, Lank] Jaime Ruiz, Yang Li, and Edward Lank. 2011. User-defined motion gestures for mobile interaction. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ‘11). ACM, New York, NY, USA, 197-206.

Due: [Proress report, due Mar 3].

Week 9

Week 10

  • 3/13 [Evaluation II]. [Experimental design worksheet].
    Reading: [Jakesch et al.] Jakesch, M., Hancock, J. T., & Naaman, M. (2023). Human heuristics for AI-generated language are flawed. Proceedings of the National Academy of Sciences, 120(11), e2208839120.
    Reading: [Sadeghian & Hassenzahl] Shadan Sadeghian and Marc Hassenzahl. 2022. The ”Artificial” Colleague: Evaluation of Work Satisfaction in Collaboration with Non-human Coworkers. In 27th International Conference on Intelligent User Interfaces (IUI ‘22). Association for Computing Machinery, New York, NY, USA, 27–35.

  • 3/15 Demos/Presentations

  • 3/17 Demos/Presentations

Assignments, readings and deliverables at a glance:

Readings

Batch 1 (commenting on the discussion thread due Jan 30th)

  • [Harpert et al.] Being Human. HCI in the Year 2020. Microsoft. Choose any 10 pages from the booklet to read for paper commenting.
  • [Preece, Sharp & Rogers] Jenny Preece, Helen Sharp, Yvonne Rogers. 2019. Interaction Design: Beyond Human-Computer Interaction. 5th Ed. John Wiley & Sons. Chapter 1
  • [Norman] The Design of Everyday Things: Revised and Expanded Edition. Chapter 1
  • [Norman] The Design of Everyday Things: Revised and Expanded Edition. Basic Books. Chapter 2.
  • [Norman] The Design of Everyday Things: Revised and Expanded Edition. Basic Books. Chapter 3.
  • [Carroll] Carroll, J. (1997). Human-Computer Interaction: Psychology as a Science of Design. Annual Review of Psychology, 48, pp. 61-83.
  • [Preece, Sharp & Rogers] Jenny Preece, Helen Sharp, Yvonne Rogers. 2019. Interaction Design: Beyond Human-Computer Interaction. 5th Ed. John Wiley & Sons.  Chapter 6 .
  • [Oviatt] Sharon Oviatt. 2006. Human-centered design meets cognitive load theory: designing interfaces that help people think. In Proceedings of the 14th ACM international conference on Multimedia (MM ‘06). Association for Computing Machinery, New York, NY, USA, 871–880.
  • [Picard]. Picard, R. W. (2003). Affective computing: challenges. International Journal of Human-Computer Studies, 59(1-2), 55-64.

Batch 2 (commenting on the discussion thread due Feb 24th).

  • [Gaver et al.] Gaver, W. et al. 2004. The Drift Table: Designing for Ludic Engagement. Proceedings of ACM SIGCHI Conference on Human Factors in Computing Systems (CHI). Extended Abstract.
  • [Preece, Sharp & Rogers] Jenny Preece, Helen Sharp, Yvonne Rogers. 2019. Interaction Design: Beyond Human-Computer Interaction. 5th Ed. John Wiley & Sons. Chapter 4
  • [Andelson] Beth Adelson. 2010. The emotional design of everyday things: The 2006 Benjamin Franklin Medal in Computer and Cognitive Science presented to Donald A. Norman, Journal of the Franklin Institute, Volume 347, Issue 4, Pages 681-687.
  • [Interaction-Design.org] Rikke Friis Dam and Teo Yu Siang. 2022. Personas – A Simple Introduction.
  • [Følstad & Brandtzæg] Asbjørn Følstad & Petter Brandtzæg. 2017. Chatbots and The New World of HCI. ACM Interactions Magazine.
  • [Preece, Sharp & Rogers] Jenny Preece, Helen Sharp, Yvonne Rogers. 2019. Interaction Design: Beyond Human-Computer Interaction. 5th Ed. John Wiley & Sons. Chapter 16 (make sure that you read about “Heuristic Evaluation”)
  • [Kjeldskov] Kjeldskov, J. Mobile Computing. The Encyclopedia of Human-Computer Interaction, 2nd Ed.
  • [Preece, Sharp & Rogers] Jenny Preece, Helen Sharp, Yvonne Rogers. 2019. Interaction Design: Beyond Human-Computer Interaction. 5th Ed. John Wiley & Sons. Chapter 8.
  • [Usability.gov] Usability.gov. Prototyping.
  • [Babich] Nick Babich. 2017. Prototyping 101: The difference between low-fidelity and high-fidelity prototypes and when to use each.
  • [Landay & Myers] Landay, J., & Myers, B. 1995. Interactive sketching for the early stages of user interfac edesign. Proceedings of ACM SIGCHI Conference on Human Factors in Computing Systems (CHI). Also check the video demo of SILK .

Batch 3 (commenting on the discussion thread now due Mar 17).

  • [Preece, Sharp & Rogers] Jenny Preece, Helen Sharp, Yvonne Rogers. 2015. Interaction Design: Beyond Human-Computer Interaction. 5th Ed. John Wiley & Sons. Chapter 12, Design, Prototyping and Construction .
  • [Wang, Fussell, Setlock] Hao-Chuan Wang, Susan Fussell, Leslie Setlock. 2009. Cultural Difference ana Adaptation of Communication Styles in Computer-Mediated Group Brainstorming. Proceedings of ACM SIGCHI Conference on Human Factors in Computing Systems (CHI).
  • [Grevet & Gilbert] Grevet, C., & Gilbert, E. 2015. Piggyback Prototyping: Using Exisitng, Large-Scale Social Computing Systems to Prototype New Ones. Proceedings of ACM SIGCHI Conference on Human Factors in Computing Systems (CHI).
  • [Ruiz, Li, Lank] Jaime Ruiz, Yang Li, and Edward Lank. 2011. User-defined motion gestures for mobile interaction. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ‘11). ACM, New York, NY, USA, 197-206.
  • [Leiva et al.] Germán Leiva, Cuong Nguyen, Rubaiat Habib Kazi, and Paul Asente. 2020. Pronto: Rapid Augmented Reality Video Prototyping Using Sketches and Enaction. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI ‘20). Association for Computing Machinery, New York, NY, USA, 1–13.
  • [Cairns] Paul Cairns, Experimental Methods in Human-Computer Interaction. The Encyclopedia of Human-Computer Interaction, 2nd Ed.
  • [Bos, Gergle, Olson, Olson, Wright] Nathan Bos, Judy Olson, Darren Gergle, Gary Olson, and Zach Wright. 2002. Effects of four computer-mediated communications channels on trust development. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ‘02). ACM, New York, NY, USA, 135-140.
  • [Jakesch et al.] Jakesch, M., Hancock, J. T., & Naaman, M. (2023). Human heuristics for AI-generated language are flawed. Proceedings of the National Academy of Sciences, 120(11), e2208839120.
  • [Sadeghian & Hassenzahl] Shadan Sadeghian and Marc Hassenzahl. 2022. The ”Artificial” Colleague: Evaluation of Work Satisfaction in Collaboration with Non-human Coworkers. In 27th International Conference on Intelligent User Interfaces (IUI ‘22). Association for Computing Machinery, New York, NY, USA, 27–35.

Individual assignments

Group project

Posted on January 1, 2022